Rules and Regulation

 

Registration

Registration should be made before 11 March 2011 by fax or e-mail. Package for registration fee will be available for all players, visit www.asiadarts.com or e-mail: info@asiadarts.com for more details.

 

Attendance

Organizer will take photos and record video during The 7th ADA Tour, all attendance should understand and agree the organizer has the copy right of all the taken photos and recorded video to publish and issue worldwide.

 

Classification

Please contact your local operator for classification, if you have any question, contact us by E-mail: info@asiadarts.com.

 

Tournament Format and/or Game Played

Asia Darts Association reserves the right to make any changes to the tournament format or game to be played in any event as deemed necessary.

Player not willing to accept these changes may withdraw from the tournament. No refunds will be given after the event has started.

 

Misrepresentation

Any player not using his/her correct name, or gaining entry by falsifying his/her name in any manner, will be eliminated from the event. All prize money and trophies won will be forfeited.

 

Sportsmanship

Good sportsmanship will prevail during the entire tournament. Any player displaying misconduct will be ask to leave the tournament hall and will eliminate from the tournament competition.

 

Important Charting Rules

We use the Tournament Registration Computerized System to chart player's positions. All players must report to the charting stage 10 minutes before the shooting time. A chart will be posted on the stage. Each player will be responsible for keeping track of his/her position on the chart. NO MATCHES WILL BE ANNOUNCED. You must find you name on chart. When a magnetic numeral is position beside your match, proceed immediately to the board number indicated and play your match.

Single Elimination

After the match, winner must report to the charting stage. Winners will print his/her Name and Player No. on a label and. This label will be posted by the tournament officials directly on the chart. Watch the position you move to and wait for your next board assignment.

Double Elimination

After the match, BOTH winner and loser must report to the charting stage. Winners will print their Name and Player No. on a GREEN label and losers will print their Name and Player No. on a RED label. These labels will be posted by the tournament officials directly on the chart. Watch the position you move to and wait for your next board assignment.

Round Robin

Players have to check for their block/group from the charting stage and go to the indicated machine. Follow the instruction on the result record sheet in front of the machine and play the matches according to the order, results have to be fill in after each match and return to the charting stage after all games were played in the block/group.

 

Coaching

Coaching in any team event, coaching will be allowed by your playing partner only. Long delays between darts or player turns will not be tolerated. There will be no coaching allowing in single events.

 

The Galaxy II

The Arachnid Galaxy II is user friendly. You can move through the screen easily by using the "UP" and "DOWN" arrows and "RED ENTER" button.

1. At the "Main Menu", select game by using the "UP" and "DOWN" arrows.

2. Select number of players by highlighting "Players" and push the red button until

    the correct number comes up.

3. Use the "Down" arrow to advance to" Start Game". Push Red button to start

    game.

 

The VSPhoenix

The VSPhoenix is a new dart machine that will also be used in The 7th ADA Tour. Same as the Arachnid Galaxy II, it is user friendly and can be easily operated.

1. At the "Main Menu", select game by using the "UP" and "DOWN" arrows.

2. Select the number of player who plays the game on the "Player Menu" and press the Red button and start the game.

4. After the game has started, press the green to go into the "Playing Option Menu" and select "Game Setting".

5. You can now select the proper game mode that¨s corresponded to your flight. Such as A-Flight will play Double In/Double Out.

 

Starting Your Match

1. Show your Player ID to your opponent and confirm the opponent is the correct person.

2. Both players are responsible to make sure the machine is set on the correct game.

3. Flip a coin, winner goes first in the 1st game.

4. Loser of the 1st game goes first in the 2nd game. For 2 out of 3 games, diddle to start 3rd game, loser of the 2nd game diddle first.

5. For 3 out of 5 games, loser of the 2nd game goes first in the 3rd game.

6. For 3 out of 5 games, diddle to start 5th game, loser of the 4th game diddle first.

7. A maximum of 30 seconds between players shooting next round. A complete three darts may last only 30 seconds.

 

Darts

Player must use soft tips darts, no broken and cut off tips allowed.

 

Toe Line

Player's foot can be on the toe line. No part of the shoes can go past the front edge of the line.

 

Practice Darts

Three warm-up darts are allowed before starting a match. Remember, only one turn-three darts only!

 

Diddle For The Middle

One player from each team throws one dart for the center of the Bullseye. The player whose dart comes closest to the exact center of the Bull throws first in the game. The dart must stick on diddling, if the dart doesn't stick, throw another dart until one stick. If the first player hit the exact center with the dart, the player removes the dart and allows the next player to shoot for a tie. Re-diddle on a tie situation.

 

Scoring

If there is any question as to whether the machine is working or scoring properly. STOP IMMEDIATELY. Do not remove the darts and then call for the tournament official for help.

 

Bullseye

In 501 DI/DO, the Bullseye may NOT be used as an IN dart, may be used as an OUT dart. If a player shoots a Bull to start the game, they lose the game.

In all X01 games, the Outer and Inner Bullseye both scores 50 points - Single Bullseye.

In the Cricket games, the Outer Bullseye scores 25 and the Inner Bullseye scores 50 points - Double Bullseye.

 

Player Indication Arrow On Screen

In all matches, it is the player's responsibility to make sure the player indication arrow is on the right player position before your throw. Any darts thrown and scoring on the competitor's number is to their benefit. Penalty is darts already thrown.

 

Miss-Registered Dart

A miss-registered dart (dart that sticks but does not registered) may be backed up and manually scored by the tournament officials.

 

Winning Dart

The "last dart" (winning dart) will end the game, even if the dart game does not record the score, as long as the dart is sticking on the board.

 

Conflicts

If any player of your team is involved in an ongoing event, a player from your team must notify the charting stage official of the conflict. Any forfeit resulting from non-notification will stand!

 

Recall Procedure

Go to the board when the board assignment is made. Wait five minutes, if the opponent does not show, report back to the charting stage official.

A recall will be announced over the loud speaker. Wait five minutes, if your opponent doesn't show, match will be forfeited and announced over the loud speaker.

  

Machine Abuse

Machine abuse will not be tolerated. If you tilt the machine and the monitor goes blank, you lose the game. If you cause the machine to fall, penalty is loss of match.

 

Limitation
Coin-op dart manufacturers and their staff are ineligible to participate.
 

Eligibility / Entry Clarification

Tournament organizer reserves the right to evaluate entries based knowledge of past tournament accomplishments in the sport of darting. It is the desire of Asia Darts Association and the tournament officials to provide as equalized competition as possible for all entrants. All decisions by tournament organizer are binding final.